Augmented Climbing Wall is the world’s first global gaming platform for climbing and bouldering walls. It combines projected graphics and body tracking to create interactive games and training applications.
Augmented Climbing Walls interactive games are projected onto a white wall with white climbing holds. The sophisticated system is programmed to recognize individual human body parts, making the games responsive to climbers’ movements. At its heart is a bright 6,000-lumen X605 Optoma projector, an Xbox Kinect – a motion tracking camera using Valo Motion’s own computer vision algorithms and a powerful customized Intel PC running software developed by the team.
Augmented Climbing Walls have now been installed across Norway, Sweden, Finland, Russia, UK, France, Germany in Europe, as well as Canada, USA, South Korea, Singapore and Australia. The founder of Augmented Climbing Walls, Dr Raine Kajastila, said: “We have had an absolutely brilliant, overwhelming response from both climbers and operators.” Jump Ninja in Manchester is one of two centers in the UK with an Augmented Climbing Wall. Hailey Edwards is the General Manager at the center. She said: “Our customers’ response to the wall has been incredibly positive. I hadn’t expected it to be as popular as it is. The children love it but it is also attracting serious climbers to our center.”
Augmented Climbing Wall is the world’s first global gaming platform for climbing walls.
Image copyright © Augmented Climbing Wall
Optoma X605 projectors, Xbox Kinect, Intel PC, loudspeakers, touch-screen, protective housing, bespoke software.